I've reworked my Gate. Also created a bunch of new segments and tested them in UDK. I got asked for my normalmap import settings and material setup, so I post it here.
Some highpoly-sculpts can be found too.
First time I get my hands on DX11 Tessellation, and yeah... its a bit buggy but makes a lot of fun to play with.
Some of the holes which appears when using Tessellation can be fixed by smart modeling, for other issues I've to wait for a fix from Epic Games or Nvidia.
I've overdone the Tess. effect very much, so you can clearly see whats happening. Sorry for low-res screengrabs, will post some nice one when I've got some more modules and my first basic level setup around.
Anyway, started with the diffuse too. I give a fuck about polycounts and texutre sizes, higres first, optimizing afterwards :p