Montag, 25. Juli 2011

Rendering: Duesenberg

I had to have some final renderings of my wip-car for school, so here they are. Exhaust pipe, exterior mirror, hand gear for handbreake, and some mini-minor-noOneWouldRecognize-details are missing.

Wires will follow when I´ve completed the whole car.
Of coz mental ray rendered.





Mittwoch, 13. Juli 2011

Planetcracker - Baked Lowpoly/Texturing

Baked the lowpoly! Two textures packs with normal/spec/diff/glow, some parts still need to be (re)baked. Just throw a basic material and some colors on it. Now its NDO time, creating more surface detail like on top of the "arm" in second picture.

Pics are made with Xoliulshader, 3ds Max.

 




Montag, 11. Juli 2011

Duesenberg SJ Speedster Weymann - Blockout Part 2

Continued the work....

realtime with wireframe, and mental ray rendered again. Many strange areas which have to be overworked, exhaust are like in real on the left side only now.
Currently I´m working on the details.
Turbosmooth will be collapsed afterwards, followed by optimizing my mesh.






Sonntag, 3. Juli 2011

Duesenberg SJ Speedster Weymann - Blockout

I´ve visited a vehicle-modeling workshop, choosing a Duesenberg SJ Speedster Weymann, Fishtail edition from 1933. Getting the main shapes and playing around with proportions. Very very early WIP pics rendered with mentalRay:


Samstag, 2. Juli 2011

Planetcracker - Highpoly - Part 2

Our project is presented to the CEOs of Crytek, so they have to be some actual renderings for the art-bible. Full size renderings and some close-ups, both in mental ray.