Mittwoch, 15. Januar 2014

Compound Bow - Highpoly - Part 2


Don't know why I wasted much time with mental ray rendering, while 3dsMax 2014 comes along with a very beautiful viewport shading, so as I said is softened my edges and create another shot of my sight.


Montag, 13. Januar 2014

Compound Bow - Highpoly - Part 1

So here is my current project, a compound-bow (Hoyt Ruckus). Not everything is finished yet, have to soften many of my edges, some smoothing issues also, and some parts aren't even finish with modeling.

Anyway, I'm quite confident with my progress, most difficult shapes I've modeled so far. Already learned a few things about meshflow and highpoly modelling.

 So here're the pic's: